Charalambos (Charis) Poullis was born in Nicosia, Cyprus, in 1978. He received the B.Sc. degree in Computing and Information Systems with First Class Honors from the University of Manchester, UK, in 2001, and the M.Sc. in Computing Science with specialisation in Multimedia and Creative Technologies, and Ph.D. in Computer Science from the University of Southern California (USC), Los Angeles, USA, in 2003 and 2008, respectively.
In 2010, after spending a year at the Department of Computer Science, University of Cyprus as a Visiting Lecturer, he joined the Department of Multimedia and Graphic Arts, Cyprus University of Technology as a Lecturer, and in 2014 became an Assistant Professor. Since August 2015, he has been an Associate Professor with the Department of Computer Science and Software Engineering
at the Gina Cody School of Engineering and Computer Science
at Concordia University
where he also serves as the Director of the Immersive and Creative Technologies (ICT) lab
His current research interests lie at the intersection of computer vision and computer graphics. More specifically, he is involved in fundamental and applied research covering the following areas: acquisition technologies & 3D reconstruction, photo-realistic rendering, feature extraction & classification, virtual & augmented reality.
Charalambos is a member of the Association for Computing Machinery(ACM); Institute of Electrical and Electronics Engineers (IEEE) Computer Society; Marie Curie Alumni Association (MCAA); ACM Cyprus Chapter, where he also served in the management committee between 2010-2015; and British Machine Vision Association (BMVA). He was the recipient of the Best Fast-forward Poster Presentation Award in 2007 at the ACM GIS Conference; the Audience Choice Award in 2009 at the IEEE Virtual Reality Conference; and the Marie Curie Fellowship (International Reintegration Grant) in 2010. Charalambos has been serving as a regular reviewer in numerous premier conferences and journals since 2003.
Active projects serving as Principal Investigator[PI] or Project Coordinator [PC]
DAEDALUS: Massive-scale Urban Reconstruction, Classification, and Rendering from Remote Sensor Imagery, Natural Sciences and Engineering Research Council of Canada, (2018-2021)
iMARECULTURE: Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE, EU HORIZON 2020, (2016-2019)
Rapid and Automatic Reconstruction of Large-scale Areas, Natural Sciences and Engineering Research Council of Canada, (2016-2021)
Immersive and Interactive Visualizations of Realistic Virtual Environments - Concordia University, (2015-2018)