Instructors: Charalambos Poullis, Sudhir Mudur

Teaching Assistants: Alexandre Pretyman, Saman Saadi, Vladimir de la Cruz

Office: EV3.183[CP] - EV3.159[SM]

Email: charalambos [at] poullis [dot] org - mudur [at] cs [dot] concordia [dot] ca

Lectures: Th @ 5:45PM - 8:15PM, H 557 SGW

Labs: We @ 4:15PM - 6:05PM
Th @ 8:30PM - 10:20PM
Th @ 3:45PM - 5:35PM

Office hours: Wednesday 14:00 - 16:00 and by appointment

Other: Please see below


This course introduces basic techniques and concepts for 3D computer graphics and gaming, including 2-D and 3-D transformations, modeling and representation, illumination and shading, rendering, texturing, animation, physics-based animation, and the state-of-the art software tools. The student will learn fundamental algorithms and techniques, and gain experience in graphics programming; in particular, how to program in OpenGL, a powerful software interface used to produce high-quality computer-generated images of 2D and 3D objects.

Prerequisites: COMP 232 or COEN 231; COMP 352 or COEN 352

Textbook: Computer Graphics with Open GL by Donald D. Hearn and M. Pauline Baker


[12.11.2015]   Welcome to the course! The COMP371 Winter session will be managed via Moodle.